# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Hunie Cam Studio Template

game: Hunie Cam Studio
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Hunie Cam Studio: 0.3.2 # Version of the world required for this yaml to work as expected.

Hunie Cam Studio:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  enabled_girls:
    # girls enabled to be accessed
    ['Jessie', 'Nikki', 'Lillian', 'Nora', 'Lola', 'Kyanna', 'Candace', 'Renee', 'Tiffany', 'Brooke', 'Zoey', 'Beli', 'Audrey', 'Sarah', 'Lailani', 'Aiko', 'Nadia', 'Marlena']

  shop_items:
    # number of archipelago items in the shop Note if there is not enough locations for items it will add shop locations to satisfy the locations needed
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 200
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-200: 0 # random value between 0 and 200

  filler_item:
    # how the filler item is handled by making them all either:
    # 1:nothing items,
    # 2:random non progression items
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 2
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-2: 0 # random value between 1 and 2

  start_slots:
    # start the game wth X girl slots open
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 8
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-8: 0 # random value between 1 and 8

  item_slots:
    # start the game wth X girl item slots open
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 3
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-3: 0 # random value between 0 and 3

  clean_start:
    # makes the starting girl not smoke or drink
    'false': 0
    'true': 50

  filler_game:
    # limits the amount of locations that can have a progression item in them
    # none: no limit on what locations can have useful/progression
    # shop: excludes shop locations from having useful/progression items
    # full: no location in this slot will have useful/progression items in it(NOTE may cause generation to fail depending on other game slots)
    none: 50
    shop: 0
    full: 0

  goal:
    # true will set the goal to be getting trophy's
    # false will set the goal to max out every girls style/talent
    'false': 0
    'true': 50

  min_trophy:
    # sets the minimum trophy that will complete goal
    bronze: 50
    silver: 0
    gold: 0
    platinum: 0
    diamond: 0

  force_goal:
    # forces the goal to be achieved in 21 ingame days from starting a new save (NOTE: this still means you need to wait till the trophy check on the 22 day)
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
